Better Adaptive Volume Ray Casting

Event Sponsor: 
Computing, Environment and Life Science
Start Date: 
Mar 10 2010 - 1:00pm to 2:00pm
Building/Room: 
Bldg. 240, Conference Room 4301
Location: 
Argonne National Laboratory
Speaker(s): 
Aaron Knoll
Speaker(s) Title: 
Host: 

Direct volume rendering and isosurfacing are ubiquitous rendering techniques in scientific visualization, commonly employed in imaging 3D data from simulation and scan sources. Conventionally, these methods have been treated as separate modalities, necessitating different sampling strategies and rendering algorithms. In reality, an isosurface is a special case of a transfer function, namely a Dirac impulse at a given isovalue. However, artifact-free rendering of discrete isosurfaces in a volume rendering framework is an elusive goal, requiring either infinite sampling or smoothing of the transfer function. While preintegration approaches solve the most obvious deficiencies in handling sharp transfer functions, artifacts can still result, limiting classification.

Aaron will introduce a method for rendering such features by explicitly solving for isovalues within the volume rendering integral. In addition, we present a sampling strategy inspired by ray differentials that automatically matches the frequency of the image plane, resulting in fewer artifacts near the eye and better overall performance.

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